// noinspection JSUnresolvedReference /** * Field Google Map */ /* global jQuery, document, redux_change, redux, google */ (function ( $ ) { 'use strict'; redux.field_objects = redux.field_objects || {}; redux.field_objects.google_maps = redux.field_objects.google_maps || {}; /* LIBRARY INIT */ redux.field_objects.google_maps.init = function ( selector ) { if ( ! selector ) { selector = $( document ).find( '.redux-group-tab:visible' ).find( '.redux-container-google_maps:visible' ); } $( selector ).each( function ( i ) { let delayRender; const el = $( this ); let parent = el; if ( ! el.hasClass( 'redux-field-container' ) ) { parent = el.parents( '.redux-field-container:first' ); } if ( parent.is( ':hidden' ) ) { return; } if ( parent.hasClass( 'redux-field-init' ) ) { parent.removeClass( 'redux-field-init' ); } else { return; } // Check for delay render, which is useful for calling a map // render after JavaScript load. delayRender = Boolean( el.find( '.redux_framework_google_maps' ).data( 'delay-render' ) ); // API Key button. redux.field_objects.google_maps.clickHandler( el ); // Init our maps. redux.field_objects.google_maps.initMap( el, i, delayRender ); } ); }; /* INIT MAP FUNCTION */ redux.field_objects.google_maps.initMap = async function ( el, idx, delayRender ) { let delayed; let scrollWheel; let streetView; let mapType; let address; let defLat; let defLong; let defaultZoom; let mapOptions; let geocoder; let g_autoComplete; let g_LatLng; let g_map; let noLatLng = false; // Pull the map class. const mapClass = el.find( '.redux_framework_google_maps' ); const containerID = mapClass.attr( 'id' ); const autocomplete = containerID + '_autocomplete'; const canvas = containerID + '_map_canvas'; const canvasId = $( '#' + canvas ); const latitude = containerID + '_latitude'; const longitude = containerID + '_longitude'; // Add map index to data attr. // Why, say we want to use delay_render, // and want to init the map later on. // You'd need the index number in the // event of multiple map instances. // This allows one to retrieve it // later. $( mapClass ).attr( 'data-idx', idx ); if ( true === delayRender ) { return; } // Map has been rendered, no need to process again. if ( $( '#' + containerID ).hasClass( 'rendered' ) ) { return; } // If a map is set to delay render and has been initiated // from another scrip, add the 'render' class so rendering // does not occur. // It messes things up. delayed = Boolean( mapClass.data( 'delay-render' ) ); if ( true === delayed ) { mapClass.addClass( 'rendered' ); } // Create the autocomplete object, restricting the search // to geographical location types. g_autoComplete = await google.maps.importLibrary( 'places' ); g_autoComplete = new google.maps.places.Autocomplete( document.getElementById( autocomplete ), {types: ['geocode']} ); // Data bindings. scrollWheel = Boolean( mapClass.data( 'scroll-wheel' ) ); streetView = Boolean( mapClass.data( 'street-view' ) ); mapType = Boolean( mapClass.data( 'map-type' ) ); address = mapClass.data( 'address' ); address = decodeURIComponent( address ); address = address.trim(); // Set default Lat/lng. defLat = canvasId.data( 'default-lat' ); defLong = canvasId.data( 'default-long' ); defaultZoom = canvasId.data( 'default-zoom' ); // Eval whether to set maps based on lat/lng or address. if ( '' !== address ) { if ( '' === defLat || '' === defLong ) { noLatLng = true; } } else { noLatLng = false; } // Can't have empty values, or the map API will complain. // Set default for the middle of the United States. defLat = defLat ? defLat : 39.11676722061108; defLong = defLong ? defLong : -100.47761000000003; if ( noLatLng ) { // If displaying a map based on an address. geocoder = new google.maps.Geocoder(); // Set up Geocode and pass address. geocoder.geocode( {'address': address}, function ( results, status ) { let latitude; let longitude; // Function results. if ( status === google.maps.GeocoderStatus.OK ) { // A good address was passed. g_LatLng = results[0].geometry.location; // Set map options. mapOptions = { center: g_LatLng, zoom: defaultZoom, streetViewControl: streetView, mapTypeControl: mapType, scrollwheel: scrollWheel, mapTypeControlOptions: { style: google.maps.MapTypeControlStyle.HORIZONTAL_BAR, position: google.maps.ControlPosition.LEFT_BOTTOM }, mapId: 'REDUX_GOOGLE_MAPS', }; // Create map. g_map = new google.maps.Map( document.getElementById( canvas ), mapOptions ); // Get and set lat/long data. latitude = el.find( '#' + containerID + '_latitude' ); latitude.val( results[0].geometry.location.lat() ); longitude = el.find( '#' + containerID + '_longitude' ); longitude.val( results[0].geometry.location.lng() ); redux.field_objects.google_maps.renderControls( el, latitude, longitude, g_autoComplete, g_map, autocomplete, mapClass, g_LatLng, containerID ); } else { // No data found, alert the user. alert( 'Geocode was not successful for the following reason: ' + status ); } } ); } else { // If displaying map based on an lat/lng. g_LatLng = new google.maps.LatLng( defLat, defLong ); // Set map options. mapOptions = { center: g_LatLng, zoom: defaultZoom, // Start off far unless an item is selected, set by php. streetViewControl: streetView, mapTypeControl: mapType, scrollwheel: scrollWheel, mapTypeControlOptions: { style: google.maps.MapTypeControlStyle.HORIZONTAL_BAR, position: google.maps.ControlPosition.LEFT_BOTTOM }, mapId: 'REDUX_GOOGLE_MAPS', }; // Create the map. g_map = new google.maps.Map( document.getElementById( canvas ), mapOptions ); redux.field_objects.google_maps.renderControls( el, latitude, longitude, g_autoComplete, g_map, autocomplete, mapClass, g_LatLng, containerID ); } }; redux.field_objects.google_maps.renderControls = function ( el, latitude, longitude, g_autoComplete, g_map, autocomplete, mapClass, g_LatLng, containerID ) { let markerTooltip; let infoWindow; let g_marker; let geoAlert = mapClass.data( 'geo-alert' ); // Get HTML. const input = document.getElementById( autocomplete ); // Set objects into the map. g_map.controls[google.maps.ControlPosition.TOP_LEFT].push( input ); // Bind objects to the map. g_autoComplete = new google.maps.places.Autocomplete( input ); g_autoComplete.bindTo( 'bounds', g_map ); // Get the marker tooltip data. markerTooltip = mapClass.data( 'marker-tooltip' ); markerTooltip = decodeURIComponent( markerTooltip ); // Create infoWindow. infoWindow = new google.maps.InfoWindow(); // Create marker. g_marker = new google.maps.Marker( { position: g_LatLng, map: g_map, anchorPoint: new google.maps.Point( 0, - 29 ), draggable: true, title: markerTooltip, animation: google.maps.Animation.DROP } ); geoAlert = decodeURIComponent( geoAlert ); // Place change. google.maps.event.addListener( g_autoComplete, 'place_changed', function () { let place; let address; let markerTooltip; infoWindow.close(); // Get place data. place = g_autoComplete.getPlace(); // Display alert if something went wrong. if ( ! place.geometry ) { window.alert( geoAlert ); return; } console.log( place.geometry.viewport ); // If the place has a geometry, then present it on a map. if ( place.geometry.viewport ) { g_map.fitBounds( place.geometry.viewport ); } else { g_map.setCenter( place.geometry.location ); g_map.setZoom( 17 ); // Why 17? Because it looks good. } markerTooltip = mapClass.data( 'marker-tooltip' ); markerTooltip = decodeURIComponent( markerTooltip ); // Set the marker icon. g_marker = new google.maps.Marker( { position: g_LatLng, map: g_map, anchorPoint: new google.maps.Point( 0, - 29 ), title: markerTooltip, clickable: true, draggable: true, animation: google.maps.Animation.DROP } ); // Set marker position and display. g_marker.setPosition( place.geometry.location ); g_marker.setVisible( true ); // Form array of address components. address = ''; if ( place.address_components ) { address = [( place.address_components[0] && place.address_components[0].short_name || '' ), ( place.address_components[1] && place.address_components[1].short_name || '' ), ( place.address_components[2] && place.address_components[2].short_name || '' )].join( ' ' ); } // Set the default marker info window with address data. infoWindow.setContent( '
' + place.name + '
' + address ); infoWindow.open( g_map, g_marker ); // Run Geolocation. redux.field_objects.google_maps.geoLocate( g_autoComplete ); // Fill in address inputs. redux.field_objects.google_maps.fillInAddress( el, latitude, longitude, g_autoComplete ); } ); // Marker drag. google.maps.event.addListener( g_marker, 'drag', function ( event ) { document.getElementById( latitude ).value = event.latLng.lat(); document.getElementById( longitude ).value = event.latLng.lng(); } ); // End marker drag. google.maps.event.addListener( g_marker, 'dragend', function () { redux_change( el.find( '.redux_framework_google_maps' ) ); } ); // Zoom Changed. g_map.addListener( 'zoom_changed', function () { el.find( '.google_m_zoom_input' ).val( g_map.getZoom() ); } ); // Marker Info Window. infoWindow = new google.maps.InfoWindow(); google.maps.event.addListener( g_marker, 'click', function () { const marker_info = containerID + '_marker_info'; const infoValue = document.getElementById( marker_info ).value; if ( '' !== infoValue ) { infoWindow.setContent( infoValue ); infoWindow.open( g_map, g_marker ); } } ); }; /* FILL IN ADDRESS FUNCTION */ redux.field_objects.google_maps.fillInAddress = function ( el, latitude, longitude, g_autoComplete ) { // Set variables. const containerID = el.find( '.redux_framework_google_maps' ).attr( 'id' ); // What if someone only wants city, or state, ect... // gotta do it this way to check for the address! // Need to check each of the returned components to see what is returned. const componentForm = { street_number: 'short_name', route: 'long_name', locality: 'long_name', administrative_area_level_1: 'short_name', country: 'long_name', postal_code: 'short_name' }; // Get the place details from the autocomplete object. const place = g_autoComplete.getPlace(); let component; let i; let addressType; let _d_addressType; let val; let len; document.getElementById( latitude ).value = place.geometry.location.lat(); document.getElementById( longitude ).value = place.geometry.location.lng(); for ( component in componentForm ) { if ( componentForm.hasOwnProperty( component ) ) { // Push in the dynamic form element ID again. component = containerID + '_' + component; // Assign to proper place. document.getElementById( component ).value = ''; document.getElementById( component ).disabled = false; } } // Get each component of the address from the place details // and fill the corresponding field on the form. len = place.address_components.length; for ( i = 0; i < len; i += 1 ) { addressType = place.address_components[i].types[0]; if ( componentForm[addressType] ) { // Push in the dynamic form element ID again. _d_addressType = containerID + '_' + addressType; // Get the original. val = place.address_components[i][componentForm[addressType]]; // Assign to proper place. document.getElementById( _d_addressType ).value = val; } } }; redux.field_objects.google_maps.geoLocate = function ( g_autoComplete ) { if ( navigator.geolocation ) { navigator.geolocation.getCurrentPosition( function ( position ) { const geolocation = new google.maps.LatLng( position.coords.latitude, position.coords.longitude ); const circle = new google.maps.Circle( { center: geolocation, radius: position.coords.accuracy } ); g_autoComplete.setBounds( circle.getBounds() ); } ); } }; /* API BUTTON CLICK HANDLER */ redux.field_objects.google_maps.clickHandler = function ( el ) { // Find the API Key button and react on click. el.find( '.google_m_api_key_button' ).on( 'click', function () { // Find message wrapper. const wrapper = el.find( '.google_m_api_key_wrapper' ); if ( wrapper.is( ':visible' ) ) { // If the wrapper is visible, close it. wrapper.slideUp( 'fast', function () { el.find( '#google_m_api_key_input' ).trigger( 'focus' ); } ); } else { // If the wrapper is visible, open it. wrapper.slideDown( 'medium', function () { el.find( '#google_m_api_key_input' ).trigger( 'focus' ); } ); } } ); el.find( '.google_m_autocomplete' ).on( 'keypress', function ( e ) { if ( 13 === e.keyCode ) { e.preventDefault(); } } ); // Auto select autocomplete contents, // since Google doesn't do this inherently. el.find( '.google_m_autocomplete' ).on( 'click', function ( e ) { $( this ).trigger( 'focus' ); $( this ).trigger( 'select' ); e.preventDefault(); } ); }; } )( jQuery ); Experience Thrilling Mines Game Play in English at Canadian Online Casinos – Orchid Group
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Experience Thrilling Mines Game Play in English at Canadian Online Casinos

Experience Thrilling Mines Game Play in English at Canadian Online Casinos

Unleashing the Excitement of Mines Game Play in Canadian Online Casinos

Ready to unleash the excitement of Mines game play in Canadian online casinos? Here are 7 compelling reasons to start your Mines adventure today:
1. Experience the thrill of a modern take on the classic game of Minesweeper, now available in a convenient online format.
2. Enjoy the convenience of playing from the comfort of your own home or on-the-go with mobile capability.
3. Take advantage of the opportunity to win big with high payout rates and progressive jackpots.
4. Immerse yourself in stunning graphics and realistic sound effects, transporting you straight to the casino floor.
5. Join a vibrant online community of Mines players, with opportunities to chat and connect with fellow enthusiasts.
6. Improve your skills with tutorials and practice mode, giving you the confidence to take on higher stakes.
7. And of course, the excitement of the game itself – the rush of adrenaline as you uncover each mine, the satisfaction of beating your high score, and the thrill of competing against other players.
So what are you waiting for? Unleash the excitement of Mines game play in Canadian online casinos today!

Discover the Thrills of Mines: A Guide to Playing in English at Canadian Online Casinos

Discover the Thrills of Mines: A Guide to Playing in English at Canadian Online Casinos
Are you looking for a new and exciting online casino game to play? Look no further than Mines, a thrilling game of skill and luck. As a professional casino blogger, I’m here to guide you through the ins and outs of playing Mines at Canadian online casinos in English.
Here are 7 essential things to know about playing Mines:
1. Mines is a easy to learn game where you need to clear a minefield without detonating any mines.
2. The game is played on a grid, and you can choose the size of the grid to suit your skill level.
3. To win, you need to uncover all the safe tiles while avoiding the mines.
4. The more mines you avoid, the higher your winnings will be.
5. Some Canadian online casinos offer a “double or nothing” option, where you can gamble your winnings for a chance to double them.
6. Mines is a game of strategy, and there are many different tactics you can use to increase your chances of winning.
7. With its simple rules and exciting gameplay, Mines is quickly becoming a favorite among Canadian online casino players.
So what are you waiting for? Discover the thrills of Mines today and start playing at your favorite Canadian online casino!

Why Mines Game Play in Canadian Online Casinos is a Must-Try Experience

Why Mines Game play in Canadian online casinos is a must-try experience:
1. Mines is a unique and exciting game, offering a fresh alternative to traditional casino games.
2. The game is easy to understand, yet challenging to master, providing hours of entertainment.
3. With the ability to win big prizes, Mines Game adds an extra level of excitement to online casino play.
4. Canadian online casinos offer a variety of Mines Game variations, ensuring there’s something for every type of player.
5. The game’s random number generator ensures fair and transparent gameplay.
6. Many Canadian online casinos offer bonuses and promotions for Mines Game, providing even more value for players.
7. With the convenience of online play, trying out Mines Game has never been easier for Canadian players.

Mines Game Play in Canada: What You Need to Know Before Playing Online

Mines Game Play in Canada: What You Need to Know Before Playing Online
Are you considering playing Mines, the popular online game, in Canada? Here’s what you need to know:
1. Mines is a game of chance, similar to Minesweeper, where players uncover mines hidden in a grid.
2. Online versions of Mines are widely available in Canada, but players should ensure that they are using a reputable and licensed platform.
3. It’s important to set a budget for yourself before playing Mines online and to stick to it.
4. Be aware that the outcome of Mines is determined by a random number generator, and there is no skill or strategy that can guarantee a win.
5. Some online versions of Mines may offer bonus features or variations on the traditional game, so be sure to read the rules and familiarize yourself with any new elements.
6. Mines can be an enjoyable and exciting game, but it’s important to remember to play responsibly and seek help if you feel that your gaming is becoming a problem.
7. By understanding the basics of Mines Game Play in Canada and taking the necessary precautions, you can have a safe and enjoyable online gaming experience.

Experience Thrilling Mines Game Play in English at Canadian Online Casinos

Exploring the World of Mines: Top Online Casinos in Canada to Play In English

“Exploring the World of Mines” takes you on a journey to the top online casinos in Canada. First stop, Casimba Casino, where players can indulge in a wide variety of slots and table games. Next, we have Genesis Casino, a site that offers an out-of-this-world gaming experience with its immersive design. For a more traditional casino feel, check out Royal Vegas Casino, a trusted site with a massive selection of games. And let’s not forget about Spin Palace Casino, where players can enjoy a luxurious and elegant gaming experience. If you’re looking for a more modern and sleek design, then Jackpot City Casino is the perfect choice. And for those who prefer a more personal and exclusive gaming experience, Platinum Play Casino is the way to go. So join us as we explore these top online casinos in Canada and discover the best places to play and win.

Mines Game Play at Canadian Online Casinos: The Ultimate Guide to English Language Gaming

Mines Game Play at Canadian Online Casinos is an exciting and fun-filled experience. This Ultimate Guide to English Language Gaming in Canada will provide you with all the necessary information to get started.
1. Firstly, choose a trusted Canadian online casino that offers the Mines game in its selection.
2. Make sure to read and understand the rules of the Mines game before playing.
3. Start with a demo version to get familiar with the gameplay and features.
4. Place your bets wisely and take advantage of any available bonuses or promotions.
5. Keep an eye on the time and manage your bankroll effectively to ensure a longer gameplay.
6. Utilize the game’s statistics and strategies to increase your chances of winning.
7. Lastly, have fun and enjoy the thrilling experience of Mines Game Play at Canadian Online Casinos!

Positive Review 1:

“I had an incredible time playing the Thrilling Mines Game at Canadian online casinos! As a seasoned gambler, I was looking for a new and exciting game to try out. The Mines Game did not disappoint. The fast-paced gameplay and the potential for big wins kept me on the edge of my seat. I highly recommend giving this game a try!” – John, 45

Positive Review 2:

“The Mines Game at Canadian online casinos is a blast! I love the simplicity of the game and the fact that I can play it at my own pace. The graphics are top-notch and the sound effects really add to the overall experience. I’ve already won several times and I can’t wait to play again!” – Sarah, 32

Positive Review 3:

“I am thoroughly impressed with the Thrilling Mines Game Play at Canadian online casinos. I was a little hesitant to try it out at first, but now I can’t get enough of it. The game is easy to learn and provides endless entertainment. I would highly recommend it to anyone looking for a new and exciting online gambling experience.” – Mike, 50

Negative Review 1:

“I was disappointed with the Mines Game at Canadian online casinos. I found the gameplay to be repetitive and not very engaging. Additionally, I didn’t find the potential for big wins to be very motivating. I think I’ll stick to more traditional casino games in the future.” – Rachel, 38

Negative Review 2:

“I have to say that I was not impressed with the Thrilling Mines Game Play at Canadian online casinos. The game lacked excitement and the potential for big wins was not as high as I was hoping. I think I’ll be trying my luck elsewhere.” – Alex, 29

Are you ready to experience thrilling Mines game play in English at Canadian online casinos? Here are some frequently asked questions answered:

1. What is Mines game play like in Canadian online casinos? Mines game play in Canadian online casinos is an exciting and unique experience, offering the chance to win big while avoiding digital “mines”.

2. Is Mines game play in English at Canadian online casinos? Yes, Mines game play is available in English at Canadian online casinos, Mines casino game making it accessible to a wide audience.

3. Can I play Mines at Canadian online casinos from anywhere in the country? Most Canadian online casinos offer Mines game play to players across the country, providing convenience and accessibility.

4. Is Mines game play at Canadian online casinos fair and regulated? Yes, Mines game play at Canadian online casinos is regulated and licensed, ensuring fair game play and secure transactions.

5. How can I get started with Mines game play in English at Canadian online casinos? Simply choose a reputable online casino, create an account, and start playing Mines for a chance to win big.

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